This developer pilot fish decides to leave his job with a major software company and look around for something new to try. A friend asks him to join his small outfit, which is developing a slick flight combat adventure game — under contract for the company fish just left. But it sounds like fun, so fish decides to give it a go.
This is back in the days when computer games are delivered to customers on a single CD, and of course there are strict limits to how much you can get onto one of those, constraints that are pretty severe when you’re working with a graphics-heavy game. Compression is the only way to do it, and as the new guy, fish is given the decidedly unglamorous job of writing the code that decompresses the audio. But the job is easily done and, fish is confident, done well.